Level Design Analysis
Deus Ex: Human Revolution
Project Info
Type: Level Design Analysis
Game: Deus Ex - Human Revolution
Duration: 1 Day
Tool: Burger Mod
Role
Analysis
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Focus on the Stealth route
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Item and Object Placement
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Use of lighting and level elements to guide the player
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Diegetic information
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Passive Storytelling
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Multiple Routes
Project Description
This was an analysis and walkthrough of the 'Searching for Proof' section from Deus Ex: Human Revolution as an assignment. The player can complete the level by forcing their way through, guns blazing, sneak by stealthily or employ a mix of the two to meet their objective. I focus on the Stealth route out of these 3 possible methods.
Complete analysis Document here:
Details
I focused on the core aspects of design in this map with the placement of level elements, guiding the player toward key items and areas, diegetic information presentation, multiple paths and potential for exploration, storytelling and action involved.