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      Level Design Analysis 
Deus Ex: Human Revolution

Project Info

 

Type: Level Design Analysis

Game: Deus Ex - Human Revolution

Duration: 1 Day

Tool: Burger Mod

 

 

Role

Analysis

  • Focus on the Stealth route

  • Item and Object Placement

  • Use of lighting and level elements to guide the player

  • Diegetic information

  • Passive Storytelling

  • Multiple Routes

Project Description

This was an analysis and walkthrough of the 'Searching for Proof' section from Deus Ex: Human Revolution as an assignment. The player can complete the level by forcing their way through, guns blazing, sneak by stealthily or employ a mix of the two to meet their objective. I focus on the Stealth route out of these 3 possible methods.

 

Complete analysis Document here:

 

 

​​​Details

I focused on the core aspects of design in this map with the  placement of level elements, guiding the player toward key items and areas, diegetic information presentation, multiple paths and potential for exploration, storytelling and action involved.

Gallery

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