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Aqua Rescue

Game Info

 


Company: Codewalla
Genre: Match-3 with a twist

Duration: 3 Months

Tool: MS Word, MS Excel, Tresensa Game Engine

Platform: Mobile, Browser

Role

Game Designer

Level Designer

  • Created initial Concept.

  • Created Game Mechanics: Core match mechanic, combos, tile generation, powerups.

  • Level Design, Pacing and Difficulty balancing.

  • Carried out playtests and evaluated feedback to improve the game.

  • Worked with Artists and Devs to improve development flow.

  • Worked with QA to find bugs and balancing issues.
     

Game Description

Aqua Rescue is  a Match-3 game with a twist. The objective of the game is to clear the garbage in the level and save the fish in a limited number of moves. A fish can escape when the column of blocks above has been completely cleared.

 

This is achieved by clearing 4 or more blocks of similar type by tapping on them. The player can also accrue a large number of points by continuously clearing 4 or more blocks of garbage at a time, which in turn provide an incremental combo multiplier, to a max of x5.

 

Thus the goal is not to simply make matches, but instead find the biggest ones one after another to clear as much space as possible.
 

​​​Details

Aqua Rescue was a game I worked on for Codewalla Studios during my time as an intern. It was developed in their Tresensa engine.
 
I led the team from the beginning Concept stage all the way through game & level design to testing and eventually release.

Gallery

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