
Quietus
Game Info
Genre: Open-Ended Puzzle Game
Duration: 2013-2014
Engine: Unity
Platform: PC
Team Size: 8
Honors: 2nd Highest rated game project with distinction from Jury members.
Role
Game Designer
Level Designer
Sound Designer
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Designed trap and life cycle mechanics.
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Level Design with Paper Prototypes.
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Drafted Playtest questionnaires and evaluated results for game optimization.
Game Description
Play as the Death God's apprentice as you follow the lives of criminals and lay traps for them. Execute traps and actions at the right time to create a sequence of chain reactions just like a certain horror/thriller franchise in order to kill them!
Find and make use of everyday items and learn the subject's life cycle to make their 'accident' look as inconspicuous as possible.
Details
This game was my final year project at Rubika Supinfogame. I worked on the overall design of the game, from its trap creation and life cycle mechanics to the level design and finally the sound design we implemented in the project.
It was met with unanimous acclaim and praise from the Jury for its interesting mechanics, art style and humor.
Trailer
Gallery
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